15 Nov
Weekly Update
Sneezies for the iPhone is really coming together. It was looking like I’d have a rest day yesterday while Craig was finishing up some artwork, but I ended up finding something to burn up my whole day all the same.
At some point I should write something meaty about the joys of working in different time zones, but here’s a taste while I feel like talking about it. Craig is in LA, I’m in the UK. It’s very handy, it means that many days we both have something new to do or to comment on when we get up in the morning. We also have a nice little crossover when I’m still going and he’s just getting started. The end of his day is a little more awkward, because unless I get online late at night (I usually do, but it’s still only late afternoon his time), he has to wait until he gets up the next morning to get any quick feedback from me.
The office is almost right in the middle, in NY. There Andrey and Ania have been working on the Asteroid Jane port. That’s coming together too. As it turned out, I wasn’t as necessary to that team as we originally thought, so I’ve still been able to focus on Sneezies most days.
The NY vs UK timezone also works quite well. I have the mornings completely free to work on anything we might clash on, and because they come online mid-afternoon I can catch up with them and still wrap up for the day at a reasonable time. It doesn’t usually pan out like that, but the theory is nice. Also, I can catch them at the end of their day if I’m online later at night.
Anyway, bottom line is that being in different timezones is like having magical elves working on your stuff while you sleep. It’s awesome to get up in the morning and find something new has been done. But it sucks to be in the early slot, because the temptation to check in late at night is way too high. The other guys probably don’t have that, because they know I’m sleeping in their evening.
Oh, also this week, another of my remaining old gig obligations passed by, and another couple of milestones. One was watching a large stack of old paperwork walk out the door to it’s new home, another was switching off my old email accounts. They’re still being monitored, but not by me. Awesome feeling.
— ELSEWHERE —
Started listening to the iPhone Games Network podcast. I found these guys via Veiled Games, apparently they were the best review site to deal with by some margin. I like the podcast a too, and hopefully it won’t be too long before I’m adding some of our games to their huge backlog of games for review :). Some big players are bound to emerge in the iPhone reviews space, hopefully the iPhone Games Network will be one of them.
There’s been some great iPhone development stuff on furbo.org lately, like this piece on how to test your final build. Lots of handy stuff that would take ages to figure out manually.
Depressing piracy figures for World of Goo. This hugely acclaimed indie game with no DRM, a low price, and a reasonable demo suffered from 90% piracy. Cliffski notes that his longer demo didn’t help either.



