Weekly Update

I had a great week working on the new iPhone games.

It’s also been great working more closely with Craig on the art, there’s a lot more back and forth communication.

Jing came in very useful this week, and I finally tried out the screencasts.com uploading. It’s a very slick and easy to record and share screen videos.

I bit the bullet and paid to have Adobe switch my CS3 license to the Mac.

A shiny new iPod Touch turned up, that’s been fun.

——– Elsewhere ———

I enjoyed Grey Alien Games’s¬†How to Succeed, it’s a good inspirational piece.¬†

Some good questions and answers in the¬†game producer’s roundtable discussion on GameProducer.

Demystifying the Creative Process is good stuff. Explains the various stages of the creative process, and tries to show why some people do it better than others, how to get better at it, etc.

The new prince of persia trailer looks great, glad they ditched the angst dark warrior look.

——– Finally ——–

Steam should be a great opportunity for indie game developers and gamers. It has the potential to allow developers more freedom to deviate from the demands of the big casual game portals, giving them access to a viable distribution channel for quirkier or different titles. Unfortunately, Steam don’t seem to be replying to many enquiries from indie developers, we’ve been unable to even get basic info or access to their much vaunted free SDK, never mind start a conversation about distribution. And we’re not alone, that’s why the guys at¬†mode7games¬†started this¬†petition¬†to “get more indie games on steam”. If you have a few minutes, please sign it.

Respond to this post