8 Nov
Weekly Update
Just a quick note today. Quietly making good progress with the iPhone projects, you’ve probably noticed by now that I’m not really pushing the boundaries when it comes to sharing the ins and outs of the development process. Maybe I’m subconsciously trying to propagate the myth that you have an idea, a bunch of magic happens, and then you have a finished product. Or maybe I just don’t often feel like writing about that stuff.
Fortunately, others do, and I’m enjoying the greater range of information becoming available since the loosening of the iPhone NDA. I’ve been enjoying Jeff Lamarche’s iPhone Development blog, and the new blog from Veiled Games. Great stuff from both. How to thwart iPhone IPA crackers is also a great read, especially if you like a bit vitriol in your blogging (although, if you do, I’d quite likely wonder why you’re reading this one).
I’ve given up on Twitter for now, I’ll probably get a second wind once this hard working productive phase is over, but for now I’m not updating and I’m not following.
— ELSEWHERE —
Two awesome and meaty links for the weekend:-
Firstly, the design document from Grim Fandango. So cool. Full descriptions of all the puzzles, concept sketches, etc.
Secondly, Dan Cook at Lost Garden’s charming Princess Rescuing Application presentation slides. Distills the differences between the game experience and the app experience, and tries to show how much more wonderful the world of software would be if they got together.


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