Weekly Update

So I got started on my second decade of self employed independent software development. There isn’t a lot of software development happening so far, but it looks like it won’t be long before I can bury my head in Xcode and get on with making our next game. I feel like I’m on a wave that’s about to break. In the calming sense, not the crushing disaster sense.

I put out an appeal last night for iPhone developers to contribute to a community feature I’m trying to put together. The response so far has been awesome, so thanks to everyone who replied or helped spread the word on Twitter. If you haven’t replied yet but think you might want in, the details are in last night’s blog post: Calling iPhone Developers.

There was a great new review of Sneezies this week from Andy’s Reviews.

We should have something going to Apple for approval next week. Not our mythical “next project”, but something interesting all the same we hope. Another item we’re very interested in is already in the approval queue, we’re waiting to hear. It could be a busy week.

To make things even more hectic soon, I have a visit to see Andrey in NY coming up, followed by some time with Craig in LA. It’s primarily a holiday, but I’m hoping make some good progress on our next project too. My blogging and twittering might get a bit erratic for a while, so don’t be offended if it takes me longer than normal to respond.

And yes, in case you’re wondering, I’m very irritated that I’m going to be on the west coast fractionally too late for the 360iDev conference. I spent the whole week jealously watching the tweets and blog posts from it.

It’s possible that I’ll write more here when I’m away, I have a couple of posts I’ve been itching to write, and this might give me the opportunity. I definitely want to write something about the 10 year indie thing, however it comes out. It’s also possible that I’ll have no time to write at all, I never know how these things will work out.

—— ELSEWHERE ——

Saw this post yesterday who wants to know what happens when your app is featured. It’s interesting, the 20x sales factor seems to be very similar to the boost that Veiled Games had during their feature, based on the last graph they posted.

Also, enjoyed this post on Techcrunch this week, Information Technology 50 years ago.

You might want to check out iPhoneish for iPhone news. It’s new, just launched this week, but I checked in there a couple of times during the week and usually found something interesting.

A small consolation if you missed out on the 360iDev conference too, Owen Goss posted his presentation.

Finally, our good friends at Krapps made it onto the Alltop iPhone page. Nice one.

2 Responses to this post.

  1. MattjDrake's Gravatar

    Posted by MattjDrake on 07.03.09 at 8:13 am

    Hey,

    Thanks for the mention of the article I wrote about getting featured on iTunes. Since I have written that article, a few more developers have mentioned to me that they had similar results when getting featured (~20 times increase).

  2. gavin's Gravatar

    Posted by gavin on 07.03.09 at 8:13 am

    No problem, thanks for sharing your results.

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