21 Mar
Weekly Update
This week I’m in LA, primarily on holiday, but also taking advantage of the fact that Craig lives here to get down to work on our next game. It’s been great, we usually work alone thousands of miles apart, but we made a more progress in a couple of sessions together than in recent weeks combined.
The big event for us this week was the release of Sneezies Easter Edition to the App Store. It’s a nice seasonally themed version, with cute bunny Sneezies, at a special price of just 99c. We hope you’ll enjoy it, we had fun putting it together.
We’re going to knuckle down and be full time developers again now, with our attention firmly fixed on something completely new. We are hoping to have a nice Sneezies update in a month or two though, to remind everyone we’re still alive before we release our next game. And don’t worry, our little furry friends might not feature in our next game, but you haven’t seen the last of them, we have big plans for them yet.
There’s definitely a big blog post in me on the whole Sneezies journey from launch to here, it’s been quite a ride, I just need to sit down and let it all pour out sometime.
I was hoping I’d make it up to GDC next week, there are so many people going who I was hoping to meet up with, but it’s looking unlikely right now. Hopefully I’ll be able to find a conference budget from somewhere in time for the next 360iDev though :).
Craig and I are going to meet The APPera for lunch today, that should be a lot of fun.
—— ELSEWHERE ——
Some great stuff from around the web this week. Obviously the iPhone SDK 3.0 launched, but I’m not going to talk about that too much. I haven’t downloaded it yet, and it’s been well covered. I’m excited about the ability to charge for extra content, the P2P connections definitely make multiplayer more appealing, and it’s great that they’re opening up all those extra APIs. I’m also a little excited about the Facebook connect platform, but I haven’t really looked into it too much yet.
First link, a great post from the Nimblebit blog. I’ve been following these guys and the development of Zero Gear for ages, and now they’ve absorbed Ian Marsh and his iPhone games (Scoops, Textropolis etc.). In the Trouble with Tribbles they take on some of the issues of the App Store. It’s a great read. If you want to read more about Ian, check out Appy’s Militant Optimism feature interview with him.
From the iApps Development Blog, I liked this post about integrity for developers when it comes to reviews, I’m always happy to hear from other people who like to sleep soundly at night.
Two quick links to finish: Polar Bear Farm, Challenge the Status Quo, and a good postmortem/startup advice article from Grey Alien Games.




Respond to this post