8 May
Weekly Update
Making some good progress this week, despite the holiday here. Craig’s just got back from vacation, so we should start to accelerate pretty fast on a couple of projects.
Two new installments of the App Store Roundtable hit TheAppleBlog this week, and we picked up a few new developers who want to participate. There are still two parts to come from the initial round of feedback I got from developers.
Just got word today that there will be another 360iDev conference in September, in Denver this time. I’m excited, I watched all the tweets and blog posts from the last one with jealous eyes, and I’m vaguely confident that I’ll be able to make it this time. We’re (my wife and I) planning on moving over to the US, which will probably involve a bit of back and forth, but with any luck I’ll be on the right side of the pond to make a little conference trip affordable. If everything goes to plan, the move will also put me much closer to Craig, which should do wonders for our productivity.
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My favorite post this week came from Arnold Kim of Touch Arcade: The State and Growth of the iPhone Gaming Market… it makes for kind of bleak reading, but appropriately so. There’s some crazy release voodoo going on in the App Store right now, the big publishers are really pounding it with big name titles, it’s hard to imagine how they’ll all make a decent return on their games, let alone leave anything the dozens of little indie games and apps dropping each day. The guys at Nimblebit put together a nice little manifesto for indies in response to the post.
Away from the iPhone, the Grey Alien Games blog led me to some good posts from Jeff Vogel at Spiderweb software. Sales stats, we all love sales stats: Here’s how many games I sell Part 1 & Part 2.



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